{
  "created": "2026-10-09",
  "asset": "One quick point",
  "role": "Original cinematic marketing key art for CT Life; not a game capture.",
  "tool": "Built-in image_gen__imagegen; no paid API or third-party image source",
  "reference_boundary": "Root selected Marathon as the website composition reference. No Marathon artwork, character, screenshot or asset was supplied to image generation. Both generations use original textual art direction; v2 uses only original v1 as its edit input.",
  "approved_copy_boundary": "Headline Welcome to Crypto Twitter is supplied by root as the exact earlier user instruction. The image has no raster headline; website HTML owns copy.",
  "source_versions": [
    {
      "version": 1,
      "prompt": "Use case: stylized-concept.\nAsset type: original premium cinematic game key art for the CT Life website. Very wide landscape 16:9 composition. This is original fictional marketing artwork, not gameplay footage.\nTitle of the situation (do NOT render text): One quick point.\nScene and action: A compact urban late-night radio / social-audio studio. Exactly TWO strong original characters share one dry comic situation. At upper center/right, an intense fictional adult hoodie-wearing caller leans into a proper desk microphone and earnestly unrolls an absurdly LONG cream paper agenda. The continuous blank paper winds down from his hand and cascades in dramatic physical folds over the desk and onto the studio floor. His expression says this will take only a moment, despite the ridiculous amount of paper. Beside him, a very tired, utterly unimpressed ORIGINAL frog-headed humanoid moderator in large professional over-ear headphones sits at the mixing desk. The frog stares straight toward the viewer with half-lidded, exhausted eyes, one distinct hand hovering over a large RED unmarked mute control on the desk. Their different intentions are immediately clear. The frog is an original angular broad-faced green amphibian character, not any existing meme mascot; no Pepe likeness.\nArt direction: exceptional authored GAME KEY ART, crafted cel-shaded 3D mixed with graphic illustration. Crisp sculptural silhouettes, deliberate faceted forms and painterly graphic shadow shapes. Adult proportions, expressive faces, substantial tactile cloth, worn matte audio hardware and folded paper. Sophisticated and sharply art-directed. NOT photoreal, NOT glossy plastic toys, NOT plush/chibi, NOT cozy lifestyle stock imagery. No smiles-to-camera advertising pose.\nLighting and place: deep near-black ink shadows, dramatic saturated cobalt and teal studio light, a small red recording indicator. Midnight city architecture and a few distant illuminated windows through large studio glass; enough acoustic foam, microphone boom hardware, faders and cables to establish a real recording room, without clutter. Intentional high-contrast rim lighting separates both heads and the looping paper from the background. A restrained red control is the focal joke.\nCamera and composition: striking close three-quarter camera at desk height, immersive cinematic perspective. Faces and the microphone occupy the UPPER CENTER and RIGHT so a central portrait crop can still capture both characters. Keep BOTH characters close together as a readable pair, not at opposite edges. Reserve the LOWER LEFT approximately 45% of the image width by 30% of the image height for the future HTML headline panel: dark but detailed studio equipment, no face, important hand or key comic action in that zone. The looping agenda can pass through the lower center and right. Fill the canvas edge to edge with an opaque illustrated scene. Layer foreground hardware, pair of characters, and midnight window depth.\nConstraints: no text, lettering, numbers, labels or logos anywhere in the raster. No branded devices, copyrighted character likenesses, celebrities, charts, coins, money, helmets, guns, sci-fi soldiers, fantasy armor, pastel friend lineup, café scene, generic glowing crypto symbols or watermark. Exactly two characters. Rich purposeful world detail, excellent anatomy and hands, compelling facial acting. Original game world, not a copy of another game's characters or assets.",
      "transparent_background": false,
      "generated_path": "/Users/mac/.codex/generated_images/01a11128-00d0-76f0-97bd-2e3a404a5124/exec-122ed146-94dd-4593-8d86-999cfe6943e1.png",
      "evidence_path": "hero-space-v1-source.png",
      "bytes": 2050181,
      "sha256": "a0e11bb009031e2408846a72f851b02cc3d628d793e69d32b30edf4258aee4b4"
    },
    {
      "version": 2,
      "prompt": "Use case: style-transfer.\nEdit the supplied original CT Life studio artwork. Preserve the composition, camera, two character identities and poses, large microphone, tired frog with headphones and its hand over the red mute button, caller's raised finger, unrolling blank agenda and its folds, midnight city window, blue/teal lighting, dark lower-left equipment, image dimensions and opaque background. Keep the exact two-character situation and all main object placement.\nChange ONLY the visual rendering language: make it decisively premium cel-shaded 3D / graphic GAME KEY ART, with sculpted clean planes, confidently simplified shadow shapes, selective sharp illustrated contours, more deliberately modeled hair clumps and bold folds. The caller should read as an authored stylized adult game character, never a photographed human. Frog face should keep its exceptionally dry exhausted expression but use elegant sculpted forms rather than wet realistic skin detail. Rich cobalt and teal rim-light, deep inky graphic shadows, subtle brush texture, striking printed-game-poster color separation. Preserve tactile convincing hardware and paper through selective detail, not photo-realistic material noise.\nNo glossy toys, no chibi, no pastel cozy mood, no character redesign. Remove any incidental headphone markings; no text, letters, logos, numbers or watermark. Do not add anything new. Keep upper central faces readable together in a narrow portrait crop. Preserve the lower-left dark area, where a live HTML title will sit. The image must remain excellent cinematic storytelling with dry comedy. This is original marketing concept art, not a screenshot or imitation of another game's assets.",
      "transparent_background": false,
      "reference": "hero-space-v1-source.png, viewed before editing",
      "generated_path": "/Users/mac/.codex/generated_images/01a11128-00d0-76f0-97bd-2e3a404a5124/exec-9f0f9827-6b8f-460e-b83d-dbff4dd79c7b.png",
      "evidence_path": "hero-space-v2-source.png",
      "bytes": 1993459,
      "sha256": "b61087375f330d5ce67cbb75f2de7caecf5ee593d7bbdd1f4985f4f581a77a13"
    }
  ],
  "source_evidence_directory": "/Users/mac/Documents/codes/projects/ct-life-evidence/website/reference-20261009",
  "chosen_delivery_source": 2,
  "choice": "Agent recommendation: v2 retains comic staging and expressions while making graphic planes and ink shadows more intentional. Root and user acceptance remain separate.",
  "export": "cwebp -q 86 -m 6 -resize WIDTH 0. Ordinary responsive export only; no crop, compositing or raster content edits after generation.",
  "deliveries": [
    {
      "file": "hero-space.webp",
      "width": 1600,
      "height": 901,
      "bytes": 159664,
      "sha256": "14352d1331f22c3af0fc2fa01bbf3457ffee619cedc33e38c7ae8e476011680a"
    },
    {
      "file": "hero-space-960.webp",
      "width": 960,
      "height": 541,
      "bytes": 85614,
      "sha256": "44483d74a5d1fe11096f34ec4c992ff32849665cc7397d3e5fb9731543a87b78"
    },
    {
      "file": "hero-space-640.webp",
      "width": 640,
      "height": 361,
      "bytes": 50520,
      "sha256": "069909c0af7fc2b1afa27f896ad51ac06c413631f5d775b7c4f0f83f0391e886"
    }
  ],
  "inspection": {
    "versions_and_exports": "v1 and v2 tool output viewed; v1 explicitly opened before edit. 1600 and 640 WebP exports viewed. Native sips confirms all three are opaque with listed dimensions.",
    "observed": "Two original characters in a late-night audio studio. Caller holds long blank agenda and raises one finger. Exhausted frog moderator faces viewer with headphones and hand at red control. Dark lower-left mixing desk, cobalt/teal rim light, midnight window. No written headline, charts, coins, monetary claim or gameplay UI.",
    "layout_limit": "Both faces sit in the central band. A narrow mobile cover crop will remove part of the long paper and may weaken its joke; root must inspect the actual crop. The red mute control is just above the requested lower-left 30-percent-height overlay zone, so a taller headline plate could cover it.",
    "rendering_limit": "This is illustrated cinematic game key art, not proof that the Unity client has this fidelity, cast or connected voice experience. No user creative acceptance is inferred."
  },
  "unchanged": "Approved CT mark, prior campaign assets, website HTML/CSS/JS, game, audio and UI sources untouched."
}
